A game prototype I created together with Dorias Schärer. Developed in collaboration with the Voluptas chair of the architecture department of ETH Zurich.
By sliding on planes, the player gets faster until reaching maximum speed and entering limit break. Disturbances in the world blur the player's senses.
This project revolves around the theme of noise and explores:
- How a non-human actor might perceive space and traverse it.
- How visual or auditory disturbances affect how an actor moves.
- How it feels like to exist in an alien world that is inherently hostile.
- How noise can cloud the senses.
- How an actor can still thrive in this kind of environment.
My focus lied on the main gameplay, but we both worked on everything. Most things on screen are procedurally generated.
Sound design by us,
Music by Alberto Mancini
https://www.albertomancinimusic.com/
December 2023